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Text File  |  2007-01-25  |  7.4 KB  |  289 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_SNOW_HARD)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  7. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  8. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  9. desc.LocalPosition = vzbzd1
  10. vzbzd1:delete()
  11. desc.isAnimateTexture = false
  12. desc.RenderType = ENRENDERTYPE_GEOMETRY
  13.  
  14. Emitter = desc.PS.PSDescription
  15. Emitter.ParticleTypesNumber = 2
  16. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  17. Emitter.EmitterPosition = vzbzd2
  18. vzbzd2:delete()
  19. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  20. Emitter.EmitterDirection = vzbzd3
  21. vzbzd3:delete()
  22. Emitter.EmitterLifeTime = 1
  23.  
  24. PT = Emitter.ParticleTypesParams[1]
  25. PT.IsEmitterLocked = false
  26. PT.DrawOrder = 1
  27. PT.Material = ENMAT_SIMPLEPARTICLE
  28.  
  29.  
  30. PT.TextureName = "environment_effect_snow1.dds"
  31.  
  32. PT.ParticlesPerSecond = 2500.0;
  33. PT.InitialNumberOfParticles = 0.0;
  34. PT.BaseLifeTime = 3.0;
  35. PT.BaseLifeTimeVariance = 0.5;
  36. PT.BaseSpeed = 35.0;
  37. PT.BaseSpeedVariance = 0.5;
  38.  
  39. PT.TangentSpeed = 5.0;
  40. PT.TangentSpeedVariance = 1.0;
  41. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  42. PT.TangentDirection = vzbzd4
  43. vzbzd4:delete()
  44. PT.TangentAngleMin = 0.0;
  45. PT.TangentAngleMax = 6.28;
  46. PT.IsTangentDependOnBase = false;
  47.  
  48. PT.BaseAngle = 3.0;
  49. PT.BaseAngleVariance = 2.0;
  50. PT.BaseAngleSpeed = 0.5;
  51. PT.BaseAngleSpeedVariance = 1.0;
  52. PT.BaseAngleSpeedDirection = 0;
  53. local vzbzd5 = D3DXVECTOR3:new(0.0,-1.0,0.0)
  54. PT.BaseDirection = vzbzd5
  55. vzbzd5:delete()
  56. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  57. PT.BaseDirectionVariance = vzbzd6
  58. vzbzd6:delete()
  59. local vzbzd7 = D3DXVECTOR3:new(0,-50,0)
  60. PT.BasePosition = vzbzd7
  61. vzbzd7:delete()
  62. local vzbzd8 = D3DXVECTOR3:new(275,50,275)
  63. PT.BasePositionVariance = vzbzd8
  64. vzbzd8:delete()
  65. PT.BaseSize = 1.0;
  66. PT.BaseSizeVariance = 0.8;
  67. PT.DirectionRelativeness = ENREL_WORLD
  68.  
  69. -- color over time
  70. PT.ColorOverTimeR[1].TimePercent = 0.0;
  71. PT.ColorOverTimeR[1].Value = 0.5;
  72. PT.ColorOverTimeG[1].TimePercent = 0.0;
  73. PT.ColorOverTimeG[1].Value = 0.5;
  74. PT.ColorOverTimeB[1].TimePercent = 0.0;
  75. PT.ColorOverTimeB[1].Value = 0.5;
  76.  
  77. PT.ColorOverTimeR[2].TimePercent = 1.0;
  78. PT.ColorOverTimeR[2].Value = 0.5;
  79. PT.ColorOverTimeG[2].TimePercent = 1.0;
  80. PT.ColorOverTimeG[2].Value = 0.5;
  81. PT.ColorOverTimeB[2].TimePercent = 1.0;
  82. PT.ColorOverTimeB[2].Value = 0.5;
  83.  
  84. -- transparency over time
  85. PT.TransparencyOverTime[1].TimePercent = 0.0;
  86. PT.TransparencyOverTime[1].Value = 0.0;
  87.  
  88. PT.TransparencyOverTime[2].TimePercent = 0.3;
  89. PT.TransparencyOverTime[2].Value = 1.0;
  90.  
  91. PT.TransparencyOverTime[3].TimePercent = 0.8;
  92. PT.TransparencyOverTime[3].Value = 1.0;
  93.  
  94. PT.TransparencyOverTime[4].TimePercent = 1.0;
  95. PT.TransparencyOverTime[4].Value = 0.0;
  96.  
  97. -- size over time
  98. PT.SizeOverTime[1].TimePercent = 0.0;
  99. PT.SizeOverTime[1].Value = 1.0;
  100.  
  101. PT.SizeOverTime[2].TimePercent = 1.0;
  102. PT.SizeOverTime[2].Value = 1.0;
  103.  
  104. -- Speed over time
  105. PT.SpeedOverTime[1].TimePercent = 0.0;
  106. PT.SpeedOverTime[1].Value = 1.0;
  107.  
  108. PT.SpeedOverTime[2].TimePercent = 1.0;
  109. PT.SpeedOverTime[2].Value = 1.0;
  110.  
  111. -- Tangent Speed over time
  112. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  113. PT.TangentSpeedOverTime[1].Value = 3.0;
  114.  
  115. PT.TangentSpeedOverTime[2].TimePercent = 0.3;
  116. PT.TangentSpeedOverTime[2].Value = 0.0;
  117.  
  118. PT.TangentSpeedOverTime[3].TimePercent = 0.7;
  119. PT.TangentSpeedOverTime[3].Value = -3.0;
  120.  
  121. PT.TangentSpeedOverTime[4].TimePercent = 1.0;
  122. PT.TangentSpeedOverTime[4].Value = 0.0;
  123.  
  124.  
  125. -- GravityAcceleration over time
  126. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  127. PT.GravityAccelerationOverTime[1].Value = 0.0;
  128.  
  129. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  130. PT.GravityAccelerationOverTime[2].Value = 0.0;
  131.  
  132. -- AngleSpeed over time
  133. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  134. PT.AngleSpeedOverTime[1].Value = 1.0;
  135.  
  136. PT.AngleSpeedOverTime[2].TimePercent = 0.3;
  137. PT.AngleSpeedOverTime[2].Value = 0.0;
  138.  
  139. PT.AngleSpeedOverTime[3].TimePercent = 0.7;
  140. PT.AngleSpeedOverTime[3].Value = -1.0;
  141.  
  142. PT.AngleSpeedOverTime[4].TimePercent = 1.0;
  143. PT.AngleSpeedOverTime[4].Value = 0.0;
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166. PT = Emitter.ParticleTypesParams[2]
  167. PT.IsEmitterLocked = false
  168. PT.DrawOrder = 2
  169. PT.Material = ENMAT_SIMPLEPARTICLE
  170.  
  171.  
  172. PT.TextureName = "environment_effect_snow2.dds"
  173.  
  174. PT.ParticlesPerSecond = 250.0;
  175. PT.InitialNumberOfParticles = 0.0;
  176. PT.BaseLifeTime = 4.0;
  177. PT.BaseLifeTimeVariance = 1.0;
  178. PT.BaseSpeed = 35.0;
  179. PT.BaseSpeedVariance = 0.5;
  180.  
  181. PT.TangentSpeed = 5.0;
  182. PT.TangentSpeedVariance = 1.0;
  183. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  184. PT.TangentDirection = vzbzd9
  185. vzbzd9:delete()
  186. PT.TangentAngleMin = 0.0;
  187. PT.TangentAngleMax = 6.28;
  188. PT.IsTangentDependOnBase = false;
  189.  
  190. PT.BaseAngle = 3.0;
  191. PT.BaseAngleVariance = 2.0;
  192. PT.BaseAngleSpeed = 0.5;
  193. PT.BaseAngleSpeedVariance = 1.0;
  194. PT.BaseAngleSpeedDirection = 0;
  195. local vzbzd10 = D3DXVECTOR3:new(0.0,-1.0,0.0)
  196. PT.BaseDirection = vzbzd10
  197. vzbzd10:delete()
  198. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  199. PT.BaseDirectionVariance = vzbzd11
  200. vzbzd11:delete()
  201. local vzbzd12 = D3DXVECTOR3:new(0,-50,0)
  202. PT.BasePosition = vzbzd12
  203. vzbzd12:delete()
  204. local vzbzd13 = D3DXVECTOR3:new(100,50,100)
  205. PT.BasePositionVariance = vzbzd13
  206. vzbzd13:delete()
  207. PT.BaseSize = 2.0;
  208. PT.BaseSizeVariance = 1.0;
  209. PT.DirectionRelativeness = ENREL_WORLD
  210.  
  211. -- color over time
  212. PT.ColorOverTimeR[1].TimePercent = 0.0;
  213. PT.ColorOverTimeR[1].Value = 0.5;
  214. PT.ColorOverTimeG[1].TimePercent = 0.0;
  215. PT.ColorOverTimeG[1].Value = 0.5;
  216. PT.ColorOverTimeB[1].TimePercent = 0.0;
  217. PT.ColorOverTimeB[1].Value = 0.5;
  218.  
  219. PT.ColorOverTimeR[2].TimePercent = 1.0;
  220. PT.ColorOverTimeR[2].Value = 0.5;
  221. PT.ColorOverTimeG[2].TimePercent = 1.0;
  222. PT.ColorOverTimeG[2].Value = 0.5;
  223. PT.ColorOverTimeB[2].TimePercent = 1.0;
  224. PT.ColorOverTimeB[2].Value = 0.5;
  225.  
  226. -- transparency over time
  227. PT.TransparencyOverTime[1].TimePercent = 0.0;
  228. PT.TransparencyOverTime[1].Value = 0.0;
  229.  
  230. PT.TransparencyOverTime[2].TimePercent = 0.3;
  231. PT.TransparencyOverTime[2].Value = 0.3;
  232.  
  233. PT.TransparencyOverTime[3].TimePercent = 0.8;
  234. PT.TransparencyOverTime[3].Value = 0.3;
  235.  
  236. PT.TransparencyOverTime[4].TimePercent = 1.0;
  237. PT.TransparencyOverTime[4].Value = 0.0;
  238.  
  239. -- size over time
  240. PT.SizeOverTime[1].TimePercent = 0.0;
  241. PT.SizeOverTime[1].Value = 1.0;
  242.  
  243. PT.SizeOverTime[2].TimePercent = 1.0;
  244. PT.SizeOverTime[2].Value = 1.0;
  245.  
  246. -- Speed over time
  247. PT.SpeedOverTime[1].TimePercent = 0.0;
  248. PT.SpeedOverTime[1].Value = 1.0;
  249.  
  250. PT.SpeedOverTime[2].TimePercent = 1.0;
  251. PT.SpeedOverTime[2].Value = 1.0;
  252.  
  253. -- Tangent Speed over time
  254. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  255. PT.TangentSpeedOverTime[1].Value = 3.0;
  256.  
  257. PT.TangentSpeedOverTime[2].TimePercent = 0.3;
  258. PT.TangentSpeedOverTime[2].Value = 0.0;
  259.  
  260. PT.TangentSpeedOverTime[3].TimePercent = 0.7;
  261. PT.TangentSpeedOverTime[3].Value = -3.0;
  262.  
  263. PT.TangentSpeedOverTime[4].TimePercent = 1.0;
  264. PT.TangentSpeedOverTime[4].Value = 0.0;
  265.  
  266.  
  267. -- GravityAcceleration over time
  268. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  269. PT.GravityAccelerationOverTime[1].Value = 0.0;
  270.  
  271. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  272. PT.GravityAccelerationOverTime[2].Value = 0.0;
  273.  
  274. -- AngleSpeed over time
  275. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  276. PT.AngleSpeedOverTime[1].Value = 1.0;
  277.  
  278. PT.AngleSpeedOverTime[2].TimePercent = 0.3;
  279. PT.AngleSpeedOverTime[2].Value = 0.0;
  280.  
  281. PT.AngleSpeedOverTime[3].TimePercent = 0.7;
  282. PT.AngleSpeedOverTime[3].Value = -1.0;
  283.  
  284. PT.AngleSpeedOverTime[4].TimePercent = 1.0;
  285. PT.AngleSpeedOverTime[4].Value = 0.0;
  286.  
  287.  
  288.  
  289.